1998 年 3 月 Blizzard 发布了 StarCraft,从此注定了我会成为一个狂热的星际迷。

2007 年 5 月 19 日,Blizzard 在韩国宣布 StarCraft 2。星际,带着那些战火纷飞的岁月,再次掀起我心中的狂潮。

Zerg Zergling
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Protoss Warp Ray
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Protoss Mothership
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Protoss Immortal
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Protoss Phase Prism
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Protoss Phase Prism (Powering Cannons with psionic matrix)
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Protoss Colossus
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更多游戏截图,请到我的 flickr 相册里的 Starcraft2 专辑 查看。

Updated on 2007/05/19 21:16

Blizzard 在 1999 年就注册的域名 Starcraft2.com 内容也已经更新,有超酷的 intro 动画和游戏介绍、截图等精彩内容。

Blizzard 的首页也变成了这样!

blizzard.com

Updated on 2007/05/20 23:55

刚看完 Blizzard WWI 2007 视频里的 StarCraft 2 现场演示,太震撼了!

必须使用 eMule 或最新版 FlashGet 或其他兼容 ed2k 协议的工具下载 Blizzard WWI 2007 视频

内容提要:

Zealot 拥有 Charge 技能使其可以迅速靠近目标并进行攻击。Tank 仍然有围攻模式,干掉 Zealot 非常快。Protoss 新单位 Immortal 拥有在受到强力攻击时才会激活的特殊护盾,Tank 几乎无法伤害它们。

但是 Immortal 们被一群拥有跳跃技能(能跳过地形障碍)和快速攻击的低伤害武器(不会激活 Immortal 的特殊护盾)的 Terran 新单位 Reaper 很快干掉。

这群 Reaper 冲进 Protoss 基地摧毁了三个光子炮旁唯一一个水晶,此时 Protoss 的新单位 Phase Prism 进入了 Phasing 模式,成为了一个备用水晶! 然后某个水晶周围的能量圈里迅速出现了很多新的单位 Stalker(Protoss Gateway 的进化版本 Warp Gate 可以直接从任何水晶或 Phase Prism 周围的能量圈里创建单位!),Stalker 拥有 Blink 技能,可以瞬间移动,很快追上撤退中的入侵者 Reaper 并干掉了他们。

进入荒野的 Stalker 周围的地面突然冒出一条巨大的虫子,它变成了一个类似 Starcraft 里 Zerg 的传送建筑的东西,从里面涌出大量的 Zergling。Stalker 使用 Blind 迅速后撤,但在他们的后方不断冒出新的传输口,大群的 Zergling 很快围死了 Stalker。

此时 Protss 的 Phase Prism 移动到了荒野入口,再次进入 Phasing 模式,它的周围出现了水晶一样的能量圈,从能量圈里迅速出现大一群 Zealot,Zealot 和 Zergling 干上了。眼看数量太少将要不敌,后面走来两个很大的 Colossus,有点像蜘蛛,细长的腿使他们可以跨越地形障碍。他们射出两道威力巨大的激光,很快把 Zergling 清光。

Protoss 军队一路杀到传输口附近,此时地上的 Zergling 全部变成卵,很快孵化成了一种可以移动的炸弹,将刚刚还不可一世的 Protoss 军队几乎炸了个片甲不留。

Protoss 的新空军单位 Phoenix 拥有 Overcharge 技能,从机体射出大量的某种激光/射线对机体周围进行无目的性的狂轰,集中在一起的飞龙群很快被三个 Phoenix 搞定。Protoss 另一种空军单位 Warp Ray 的持续不断的激光攻击会根据持续攻击时间的增加来获得增量的伤害,Terran 的战舰可以很快被他们击毁。Warp Ray 摧毁建筑也很快,但是面对小型单位的火力时却很弱小,被一群 Marine 轻松干掉。

最变态的单位登场了!Protoss 的新母舰,需要消耗大量资源来建造并且只能同时拥有一个。它拥有一种类似时间停止的能力,可以在周围升起一个巨大的蓝色屏障,进入此屏障的导弹全部停住,并且在屏障收回时全部直接掉到了地上!母舰本身也拥有比较强大的攻击能力(多条激光)。说它最变态,是因为它居然可以创造出一个黑洞!黑洞周围的一群 Terran 战舰和战斗机被全部吸了进去,从战场上直接消失!

以下内容是转载自 ign.com 上 Blizzard’s Worldwide Invitational Begins 的实时文字直播里的 StarCraft2 部分。主要内容已经在上面的 StarCraft 2 现场演示视频简介中体现,因此不再翻译更新。

3:00 – FMV sequence in a spaceship – looks Terran – zooming in on a metal door – door opening – reveals a guy with a cigar in chains – prisoner – door shuts behind him – there’s so much bass the room is shaking – guy steps into some kind of metallic devicce – legs are strapped in – guy rising toward ceiling – Korean text on screen got people very excited – another part of the machine is dropping metal arms on him – machine whirring – applying armor to his torso – extremly detailed visuals here – now guy is strapping on gloves – armor is finally coming together – seems like a Terran marine – rocket jets turn on – zerg now onscreen – Marine delivers a line in Korean – StarCraft 2 officially announced.

3:05 – Morheim says everyone eager to see actual game – going to show actual gameplay – bringing up SC2 lead designer Dustin Browder.

3:07 – Showing gameplay footage – Looks like protoss ships – floating over asteroid / base structure – entering protoss base – similar looking buildings – vespene gas still in the game – character pane shows up on right side – some protoss guy – shifts to terran bases floating on rockets over same type of territory – sill collecting crystals as resources – marines load out. Dustin is actually playing the game – nothing in the game is final.

3:09 – controlling protoss zealots – still has psi blades and personal shield – new charge ability that let him quickly close range on enemies. Siege tanks shown – still the same type of behavior where they can lock down – take out zealots really quickly – new protoss unit – called immortals – have special shield that only activates upon being powerfully attacked – siege tanks could barely do any damage to them.

3:09 – 控制神族狂热者 – 依然装备离子光刀和个人护盾 – 新的 charge 能力(“冲锋”?不愧是 Zealot。)使其可以迅速进入对敌人的攻击范围。围攻坦克出现 – 依然具有可以被固定住的行为 – 真正快速的干死狂热者 – 新的神族单位 – 名为 Immortals – 具备仅在受到强力攻击时才激活的特殊护盾 – 围攻坦克几乎不能对他们造成任何伤害 (OMG! T 的 YD 似乎要到头了 :p)

3:10 – Terran reapers – can hop across uneven terrain with jump packs – two types of small pistols that don’t activate immortals. Protoss now have the ability to create shields whenever they want. Protoss can now warp in units from manufacturing facilities anything within pylon range. New protoss unit – stalker – can teleport – quadripedal thing – can keep blinking forward – seems to be a short cooldown on the ability. Zerg start coming in, giant worms pop out of ground and unleash zerglings. Protoss can use phase fields and teleporting abilities to create an army anywhere on the battlefield, according to Blizzard.

3:14 – Protoss colossus – huge unit that can blast out dual lasers and use long legs to traverse differences in terrain height – in the demo two of them obliterate about fifty or so zerglings.

3:15 – Zerglings can mutate into suicidal bomb things that roll across the ground – very powerful explosions. Colossus using new IK system to move across differences in terraing height. Colossus extremley weak against air strike – New unit for protoss – Pheonix – can overcharge guns for multiple projectile blast – but after blast the ship is rendered inert for a short period.

3:16 – showing space platform environment, land mass floating over planets / nebulae. Showing phoenix units failing to destroy terran battle cruisers – new protoss unit – warprey – flying unit that does increased damage the longer it hits a target with its continuous blue laser.

3:18 – warprey also very effective against structures – very vulnerable to small unit fire – shows warpreys getting wiped out by terran marines. Physics system lets debris from warpreys roll down a ramp. Showing one more unit – warped in in a serious of cubes – giant floating base – called a protoss mothership – can only have one at a time – cost big resources – special abilities include timebomb that slows all enemy missiles inside a sphere field – shows terran missle launcher shooting in projectiles that stop in the field before they reach the ship – when field ends missiles drop the ground – they also have a planet cracker attack where giant lasers stream from ship to ground – ship can be moved around while planet cracker laser is active – the ship looks like a metallic, triangular sand dollar – mothership can create a black hole anywhere it wannts to – creates distortion that actually sucks ships in and destroys them – in the demo the black hole destroyed four terran battle cruisers in about ten seconds.

3:23 – now showing terran and protoss fight – marines and zealots clashing on the ground – mothership and battle crusers in the air – framerate seems relatively stable as more units stream in – hard to tell – about 100 units on screen right now – a few of the new protoss units just came in – nuclear launch detected warning – every unit on screen destroyed – three nukes were launched at once – then zergs rush in and spell “GG” while turning into suicidal bombs.

3:26 – Showing another video of “things to come.” concept art for SC2 – zerg landscapes – ruined terran structures – freen filds – SC2 looks, at least visually, strikingly similar to SC1 – both in unit and map designs. Now showing a giant rush of zerglings – probably over 100 of them, swarming with no slowdown – more character art – finishes with the StarCraft II logo.

3:31 – Announcements are over – transitioning into a musical act – hopefully it’s not as bad as the music they were playing before the ceremony.

3:44 – As for initial StarCraft 2 impressions – the game looked very similar to SC1 with nearly identical user interface, graphical style and unit proportions nearly the same. There was more flashy lighting effects but it seems like Blizzard didn’t want to mess with SC’s underlying style very much. The screens they showed the video on didn’t display the video very clearly, unfortunately, but the game still looked pretty with some nice animations. We’ll have to wait to bring you any updates on what kind of story elements are in SC2 – hopefully they’re in the panel discussion.

3:50 – Blizzard has not yet announced a release date for StarCraft 2.

3:50 – Blizzard 尚未宣布 StarCraft 2 的发布日期。(让我们继续甜蜜的等待…… -_-b)

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